Niagara is a particle system plugin for Unreal Engine that makes use of the ability of GPU computation to create gorgeous visible results. Niagara is a strong device that can be utilized to create all kinds of results, from easy hearth and smoke to complicated fluid simulations. Some of the essential points of working with Niagara is knowing the way to change the dimensions of your results.
The size of a Niagara impact determines how massive or small the impact will likely be. You may change the dimensions of an impact by altering the worth of the “Scale” property within the Niagara editor. The Scale property is a vector3 property, which implies that you would be able to change the dimensions of an impact in all three dimensions (X, Y, and Z). By altering the dimensions of an impact, you can also make it seem bigger or smaller on the earth.